In Immortals, the players are warlords, controlling different tribes, and fighting for control of two worlds to determine who will rule over light and shadow.
Death, once dreaded by mortals, has been overcome. Armies that die in the world of light, are resurrected in the shadow world and vice versa. Players struggle for domination in both worlds and have to constantly adapt to the ever changing battlefields of this eternal war.
Controlling the regions, the main cities and shrines at the end of each round will award precious victory points.
120 minute play time
25 region cards
60 conflict cards
20 blank cards
20 magic cards
10 tribe tokens
10 tribe boards
225 wooden player cubes, 45 each
20 green cubes
Gold coins and energy coins
5 victory points tokens, 1 First player marker
50 building tiles, 26 portals
Dice tower, composed of three parts