Madness at Midnight
A Lovecraftian game by Mads L. Brynnum and Richard Launius
2-4 players each control a band of deranged cultists and use them to fulfill sinister plots, complete dark ceremonies, and control key locations in Arkham. Since you all want the world to end your way, prepare to meet opposition - not just from the investigators that roam the streets looking for occult activity, but form the other players too. The first player to reach 13 victory points win, but if you don't keep the investigators at bay, they'll call in a federal raid and make everybody lose - except for the cult with the least points who escapes notice.
90+ minute play time