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Konflikt' 47 - German: King Tiger-X with Heavy Rail Gun
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Konflikt' 47 - Soviet: Soviet Ursus Infantry
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Konflikt '47 - Allied: Grizzly Medium Walker
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Konflikt '47 - British: Starter Set
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Konflikt' 47 - German: Panther-X
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Konflikt '47 - Germany: Spinne Light Panzermech
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Konflikt '47 - Germany: Schreckwulfen Squad
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Konflikt '47 - Germany: Fallschirmjager Falcon Infantry
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Konflikt' 47 - USA: Mudskipper Jump Walker
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Konflikt' 47 - USA: Kodiak Walker
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Konflikt' 47 - USA: Jackal Walker
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Konflikt' 47 - British: Churchill Meteor
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Konflikt' 47 - British: Grenadiers
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Konflikt' 47 - German: Nachtalben Squad
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Konflikt' 47 - USA: US Firefly Jump Infantry
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Konflikt' 47 - British: Hornet Medium Walker
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Konflikt' 47 - USA: M8A3 Tesla Scout
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Konflikt' 47 - British: Automated Infantry with MMG Box Set
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Konflikt' 47 - USA: Allied Coyote/Guardian Light Walker
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Konflikt' 47 - German: German Totenkorps
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Konflikt' 47 - German: German Wehrmacht Heavy Infantry
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Konflikt' 47 - British: British Armoured Infantry Section
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Konflikt' 47 - Soviet: Soviet Army Starter Set
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Konflikt' 47 - Japanese: Japanese Army Starter Set
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Konflikt '47 - USA: US Army Starter Set
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Konflikt '47 - German: German Army Starter Set
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Konflikt '47
Konflikt '47 is a standalone game inspired by the hugely successful Bolt Action, designed by Clockwork Goblin Miniatures and produced by Warlord Games and Osprey Publishing.
Written by Chris Hale and with fantastic artwork by Jon Cave and Russ Charles this mighty 208-page rule book contains the complete background and rules to play 1947 weird WWII with your Bolt Action forces.
As World War II continues beyond 1945, the battling countries have become even more desperate to develop new super weapons to give them a winning advantage. Exploiting new technologies revealed from the first nuclear explosions, the Axis and Allied forces quickly develop new tanks and strange armored walkers to become the vanguard of their armies, supported by new highly equipped or terribly twisted troops. With the Soviet Union seceding from the Allies the war now becomes a three-way conflict!
Konflikt β47 is a standalone game inspired by the hugely successful Bolt Action, designed by Clockwork Goblin Miniatures and produced by Warlord Games and Osprey Publishing. Adding to the core rules that many gamers are familiar with from Bolt Action, Konflikt β47 allows the addition of completely new types of units and models to existing 28mm Bolt Action armies and the creation of completely new forces set in the alternate future of 1947.
Konflikt 47 introduces βWeird Warβ weaponry β including the stunning range of walkers and other mechanical monstrosities!
March 1947. Europe is gradually emerging from its most severe winter in living memory. Dug in through the winter, British and Commonwealth troops prepare to begin the last push into Germany.
Setbacks of the previous year are forgotten as new rift-tech weaponry arrives at the front line. The Guardian light walker now supports armored infantry battalions, the combination able to deliver tremendous firepower in a concentrated space. The US Tesla Cannon has been fitted to the Cromwell tank hull, resulting in a fast, reliable vehicle that can confidently tackle any German armor.
It's been a long war for Britain and her Commonwealth allies, but with the support of the US, rift-tech advances, and the sound application of the new weapons, it's only a matter of time before Germany is defeated. To quote Prime Minister Winston Churchill "If you're going through hell - keep going"...
"With further developments of the Rift-tech walker technology, Germany has been able to enhance its panzermech program with the addition of a bipedal jump-capable walker, able to compete with the versatility of the US Grizzly and Mudskipper chassis... Germanyβs Rift-tech scientists have designed and built impressive walkers but initially failed to match their US counterparts with respect to agile, two-legged walkers. The maneuverability of the US Mudskipper was seen as a gold standard and they had the opportunity to study one soon after they entered combat. Through a combination of reverse engineering, focused resources, and the input of Italian scientists, the breakthrough came with the creation of the Heuschrecke (or Locust) medium walker. Unsurprisingly the Locust duplicates many of the US Mudskipperβs capabilities. It can carry a 75mm anti-tank or HE launcher on its central hardpoint, utility lifters in the arms, and either dual MG or light automatic cannons in its hull. Most impressive however are its gravitational jump modules, an adaption of previous Rift tech only made possible with Italian assistance. Although the modules provide less lift and freefall capability than the Mudskipper, it delivers the same mobility on the battlefield, where it matters most. With elite crews, an impressive payload, and respectable armor, the Locust is going to make a significant difference to Axis plans. In Konflikt'47 The Heuschrecke or Locust medium panzermech benefits from both heavy utility arms and a considerable load, whilst its use of grav technology to jump over difficult ground or obstacles only adds to its versatility. This is an ideal platform for supporting Falcon fallschirmjΓ€gers or other fast assault units. Models supplied unassembled and unpainted"