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Warlord Games

Hail Caesar Britannia

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Disclaimer: This is not a physical product. You will receive a digital download of your eBook after your purchase.

Inside the covers of this book you will find two campaign variants based on the Roman Invasion of Britain. One is map based, where success and failure depends on controlling as much of southern England and Wales as possible. Full details are given for Roman armies and for the various British tribal armies that they will encounter, as well as special rules for some of the more colourful military leaders.

The second campaign is narrative based, where players fight out six historically based scenarios taken from the real story of the invasion and simply see who can win the most points by displays of successful generalship.

Any of the historical battles can be played out independently as pre-packaged games for an evening’s entertainment. I have chosen battles that present unusual and interesting challenges and that are different to each other. There is nothing wrong with a simple ‘line up two equal point armies and fight’ game on flat terrain, but you don’t need to lay out hard earned cash on a supplement for that purpose.

I also offer some advice on designing your own scenarios. Please note, I am not claiming to be a wargaming guru with some sort of deep insightful hidden knowledge. I am just relating my thoughts and conclusions based on my own experiences of successful, and not uncommonly unsuccessful, scenario design.

At the back, you will find an alternative basing system for those with smaller armies and tables but who still like to use 28 mm figures. I, myself am in this camp.

What you won’t find here is detailed historical information, except where pertinent to explain my thinking behind a particular issue. There are so many internet sources freely available, as well as inexpensive popular history books in both dead-tree and eBook formats, so it would be tedious to rehash the information. Those who wish to grasp modern ideas about history would do far better reading books by professional and popular historians than by fellow wargamers.

History may not change but our interpretation of history is constantly changing as new material comes to light and old information is examined from new perspectives. Only professional academics have a hope of keeping up with this and often only professionals have the detailed background knowledge to intelligently interpret new data.